Thursday, 19 September 2019

Lo1 - Understand how audiences are profiled by media organisations to develop products.

Target audience determiners: 


  • Gender
  • Age
  • Sexual orientation
  • Disposable income (ABC1 Data)
  • Geographical location
  • Interests / hobbies
  • Ideal self / partner 
  • Race 
  • Religion 


NME

 NME's primary target audience is mostly male, partly female teens and young adults aged between 15-25.










The Spectator 


The spectators primary target audience is of well educated ABC1 males and partly females who live in the south east of England, hey clearly have an interest in politics. 

























Maslow's Hierarchy of Needs (1943)

  • This can arguably be applied to social media
  • The use of likes for example fulfils the physiological need for belonging and esteem 
  • Media producers know this. ++
Image result for maslow's hierarchy of needs


As much as advertisers and media producers can profile and target audiences through social media for positive effect, user groups can use profiling to associate negative connotations with defined group and through the connected world spread that message.

For example, when someone uses Starbucks cups and wears Ugg boots it's typically assumed that they're very girly and materialistic.


Image result for fiat 500The brand, Fiat - released a car called the Fiat 500, which originally had no negative connotations. However, overtime it was noticed that a large amount of buyers for this specific car were young women / teenagers, who, obviously had a lot of money in order to buy the car, or, their parents had got it for them. Leading to negative connotations and constant jokes about the car being a car for 'spoilt' teenage girls who can't drive and so on since it's joked about that females aren't good drivers. Fiat have even now released a new campaign called 'loose the labels' in attempts to stops tis label since this meme has stopped people from buying the car as they don't a negative connotation to their name.



Image result for fiat 500 meme


Related imageImage result for fiat 500 meme
Image result for fiat 500 meme


Thursday, 12 September 2019

Lo1 - Development in web technology

Nokia 2110 - 1993

Has functions including 

  • Make ad revive calls
  • SMS sends / receives text messages
  • Listing 10 dialled calls, 10 received calls and 10 missed calls
  • Small in size / weight
  • Large screen display
  • Pull out aerial 
  • Can only send texts up to 50 characters

Iphone - 2007

Had functions including
  • 3G
  • Bluetooth
  • Accelerometer (so that it knows which way up it is)
  • Camera
  • Torch
  • Make and receive calls and messages, shows all history 

Between 1993 and 2007 what had changed about the way we accessed the internet and web content? 

Various things changed between 1993 and 2007 in regards to how we access the internet due to the fact that Web 1.0 was introduced in 1995, allowing users to access information on different web pages, but not interact with it, similar to researching by reading books. In 2004, the Web 2.0 was introduced, which came with huge changes. For example, the web now used semantic language, meaning users could interact with one another. This lead to the creation of mainstream platforms such as Facebook and Wikipedia. Which allowed users to post their own content, comment / like content, communicate with each other and much more, creating prosumers.

Elements such as apps allowed users to get straight to the specific platform they wanted to access, such as youtube or Instagram. The Web 2.0 also led to the development of mobile and connected devices which allowed the user more control and input into the content, also allowing changes in distribution and production of media.

Wikinomics - Tapscott & Williams (2006)

Wikinomics is based on four ideas: Openness, - includes open standards and content but also financial transparency and an open attitude towards ideas and resources. Peering - which replaces hierarchical models with a more collaborative forum. Sharing - a less proprietary approach products, intellectual property, bandwidth and scientific knowledge. Acting globally - which involves embracing globalisation and ignoring physical and geographical boundaries at both the corporate and individual level. E.g making sure everyone in the project is involved as everything can be shared over the internet.

Wikinomics is - a product that is created though various different people, either freelance or in a company. For example, a someone asks another person to help them create a game as they don't have the technology / resources to do it all themselves. Therefore they communicate back and fourth over the internet discussing the project through pre, production and post production of the product. 

How did technological advancement in technology allow the growth of wikinomics? 

Due to the fact that the Web 2.0 allowed users to be able to interact with one another and the internet, users became prosumers. Meaning they could create their own content through apps or software such as Adobe Photoshop,  his enabled people to start services and work freelance. For example, being a graphic designer. This plays a huge part in wikinomics due to the fact that wikinomics is based on the fact that individuals collaborate and combine their own content / intellectual property in order to create a product. Therefore, development in technology such as more advanced features on apps allowed the idea of wikinomics to grow as more advanced content could be created. Due to the fact that the purpose of wikinomics in to create a product, technological advances such as being able to upload content to different platforms e.g. YouTube is a huge element that allows growth in wikinomcs as they instantly have a places to distribute their content, this will also continue to grow as more platforms emerge. Other adnaves consist of the fact that you canopy to have your product promoted to your target audience, which is highly beneficial and allows the growth of wikinomics as you're almost ensured that you will each an audien and have somewhere to distribute your product.

The Long Tail - Chris Anderson (2006)

This theory argues that products in low demand or that have a low sales volume can collectively build a better market share than their rivals, or exceed the relatively few current best sellers and blockbusters, provided the store or distribution channel is large enough. 

For example, Anchorman the film, originally only grossed 90 mil in the US, which in film terms is not a lot, however in 2004, when the Web 2.0 was released, it allowed people to buy the film on DVD and other platforms, allowing the film to reach a much wider audience and causing to the it to gross way more than it ever did at the start when it was released (no specific number but well over 90 mil), making it a cult success. Long tail is the possible with the distribution channels available  through the web and media channels. 













Tuesday, 10 September 2019

Lo3 - Social media monitoring

Social media measurement or social media monitoring is a way of computing popularity of a brand or company by extracting information for social media channels.

This is the way to see how successful social media marketing strategies are used by a company or a brand are. It is also used by companies to gauge current friends in the industry

This is done by:

  1. Getting data from different websites and then we analyse it based on different metrics, e.g. comments, time spent in a page, click through rate, likes to identify different positive or negative emotions on a brand. 
  2.  Depending on what platform your product is on there are different technologies to measure it.
  3. These technology providers would contact the API (Application Programming Interface) provided by social platforms that are created for third party developers to develop their own applications and services that access data. 
  4. They also may get data from a data reseller, some social media monitoring and analytic companies contact data providers each time an end user develops a query. 


Social media measurement


Social media aggregation 

Lo3 - How to deveop a project


Apart from personal and social by prosumers and grassroots productions, social media is increasingly used by media professionals to generate ideas for projects and use online tools and social media to collaborate. 
What as is prosumer?
The word prosumer stands for producer and consumer, in other words: someone that isn't a professional but uses apps and software to create their own media products / content for either personal use or to make money. They are amateur, they don't work for a company or organisation.

What does grassroots production mean? 

Grassroots Productions can be pretty much made by anybody. It's where people come together to make a project or a campaign for a specific niche audience, typically more local or community based. Has to be self or crowd funded. Popular with charities and raising awareness or money for a good cause.
Includes citizen journalism, where citizens write or send videos to a news outlet. 

Name three documents / software taught in U2 that are used to manage a project / production in it's pre-production stage. 

- Microsoft PowerPoint: Production schedule, Moodboard, Mindmap, Risk Assesment.
- Microsoft word, Call sheet, location recce, release and consent forms.
- Adobe Excel, Gantt chart.

If the question asks for milestones and tasks draw a production schedule 



Online and collaborative examples of project management tools -
 (Use in exam)

  •  ActiveCollab 


Activecollab-project-management-collaboration-toolsActiveCollab is perfect for collaborated global projects due to the fact that you can invite unlimited associates and clients to your server which has unlimited storage space for all your files, documents and projects. This is beneficial as if one of your associates is somewhere far away they will still have access to everything they need in regards to all the building blocks used to create the project and further information. The fact that you can invite unlimited users is also very beneficial since your project may have loads of team members or free lancers working with you, making it possible for everyone to have a god understanding on where the project is at and what needs to be done. You can assign tasks, share files and get notified through email when anything happens including discussions and comments. The fact that you can communicate and discuss projects and ideas over this site is crucial as this is something you'd have to be doing more or less everyday during meeting over the project, making it much easier to do when collaborating with others as you don't ned to plan extra time consuming tasks such as often / daily meetings.
The


  • Teamwork Project Manager 


Teamwork-project-management-collaboration-toolsTeamwork PM is great for collaborative projects as it allows you to assign tasks to your staff, co-workers and contractors, helping keep everyone on top of what they're doing and stay organised. Teamwork PM also lets you add project milestones to keep all team members updated on key dates and goals. This is beneficial as it gives everyone an understanding on where abouts the project is at and what else needs to be complated. You can also track how long it's taking someone to complete tasks by the hour, allowing you to keep projects on cost and efficiently bill your clients, This feature also helps you plan how long each task will roughly take you, helping in regards to completing other documents such as Gantt charts. which is a huge benefit as timing is everything when creating a project. Especially if there is a set launch date.


  • Kapost


Kapost-project-management-collaboration-tools

Kapost allows you to upload and share your initial ideas during the pre-production stage from pitches and story ideas to assignments & editorial calendars, to drafts & publishing, and into performance and payment tracking with your associates and clients. This is an extremely beneficial feature in regards to a the creation of a collaborative project as you don't need to be frequently planning time consuming meetings which some people may not make it to and so on, this way everyone can share their ideas online and all team members have access to them and can have an input. Not only this, but Kapost enables the entire production workflow to be moved online. In Kapost,anyone can create Story Ideas, which can be closed or approved and assigned. Making the project much easier to work collaboratively on. Track the performance of your content in terms of page views, uniques, re-tweets, FB Likes, etc

Kapost also allows you to track the performance of your content in terms of page views, uniques, likes and re-tweets. I think that this is a really good feature to include due to most projects being consumed online, therefore it's important to understand who's interested in your project in  order to target them more specifically. Lastly you can automate the tracking of the payment of your contributors, Kapost handles the calculations and reporting of the payments, which is highly beifficial as the process of doing this manually is very time consuming, lifting another weight from your shoulders.


Exam criteria

  • 2 Hours long

  • Out of 60 marks

  • PMD

  • Mandatory as part of the diploma 

  • Section A (THE) Lo1 - Lo2: How and why social media is used

  • Section B (AED) Lo3 - Lo4: How and why social media is used by global industries and planning a camapign. 

  • Links made throughout to learning from unit 1 (audience targeting, theory - narrative, genre etc) 

  • Links made throughout to learning from unit 2 (unseen scenario, pre-production tools and planning to target audience)

Lo3 - Understand how global industries use social media

Why is social media a useful tool to use when managing a project or campaign. 

  • Can distribute product over social media platforms.
  • Can promote project through social media posts such as teasers.
  • Can easily see feedback and opinions on the project through comments.
  • Can track analytics to see if you're reaching your desired target audience.
  • Through followers they can see who their general demographic of followers are.

Includes

  1. How to develop a project
  2. Evaluating suitability of [project development tools
  3. Evaluate ways to reach an audience

Monday, 9 September 2019

Independent study

What changed between Web 1.0 and Web 2.0? How did this enable changes in the music industry? 

In the Web 1.0, there was limited interaction between users and sites. Users could revive information by reading the pages but would not have the authority to post reviews, comment or feedback on the content. 
When the Web 2.0 emerged, many changes were made. For example, server side programming was introduced, which allowed users to collaborate with pages and apps, meaning they could chat, comment, give feedback, make their own content and much more. Resulting in the creation of platforms such as Facebook and Wikipedia. 

This enabled changes in the music industry due to artists being able to post promotional content such as posters, music videos, teasers, trailers and more over mainstream social media platforms (Instagram, YouTube, Twitter) to millions of followers, making it much easier to get themselves out there. This has most definitely lead to there being many more mainstream artists arising in recent years. 
Not only this, but the web.20 has enabled users to buy music and artists products online, such as on Apple Music. This method of buying music is much easier than going out and buying a CD from a shop, therefore resulting in increased sales for artists and making it much easier for producers / artists to sell their own music since it's free to upload of certain sites, such as Spotify, YouTube and Soundcloud. 


How has Facebook benefited it's users? 

Facebook has benefited it's users due to the many different features of the app. Such as, 'marketplace'. The marketplace feature of Facebook is a place where you can sell brand new or used items, such as properties, vehicles, toys, makeup and much more. A benefit of the marketplace is that you can see who you're buying from - due to access to the sellers online profile, making the process much more safe and comfortable as you get a good idea of who you're buying from / whether you want to buy from them. 

Other benefits to marketplace are the fact that you can also find and apply for full / part time jobs, internships and volunteer work in your town, which is a very unique feature to have on a mainstream social media platform, however it's worked in many peoples favours as the jobs are more local / lowkey - meaning the employer will most likely see your CV and look at your profile, helping them get a feel of who you actually are as a person, rather than mainstream job sites such as Indeed where you have to spend days, even months applying for jobs. 

Facebook also benefits it's users by allowing you to stay in touch with friends and family. This is done through commenting / liking their posts and their photo / video uploads showing you what they're doing in their life. Helping you stay close with them and making you feel more surrounded with the people you love, which is important. 

Another beneficial feature of Facebook is 'events' , this feature recommends events to users based on other previous events they've said they're interested in or have gone too, such as festivals, personal events such as weddings / birthdays, protests and much more. This is beneficial as it not only reminds you of upcoming events, but it also helps you maintain a good social life by recommending amazing events which are suitable for you.  

Lastly, another great feature for users who have their own company or work freelance is the fact that you can create your own business page linked to your account (or not), which you can share with your Friends and get them to support, helping your page gain popularity and reach new customers, which is a massive benefit which many people use in order to showcase their services. 

Thursday, 5 September 2019

Social media usage


Traditional media vs social media

Artic monkeys traditional way of achieving mainstream success 

In 2003, 'The band Artic monkeys' started giving away free demos at gigs, they called the CD's 'beneath the boardwalk', slowly as more demos spread, people started to become more aware of the band and gain fans - A MySpace account had been created for the band, however when the band were asked about the popularity of the site during an interview, they said they were unaware of what is was  as fans were the ones who had created the account. Overtime the band gained more attention for biggest companies such as BBC radio and the British tabloid press, giving them more interviews and larger places to perform. 

Eventually they were signed to a label called Domino in June 2005, and continued to rise from there, most news outlets such as the sun and the daily star constantly put them in the paper, which consumed by a much larger audience back then - In October 2005 they released 'I Bet You Look Good On The Dancefloor' which hit No.1 on the Uk singles chart straightaway. This is how the Artic monkeys traditionally went mainstream. 

Stormzy's social media way of achieving mainstream success 

After garnering attention on the UK underground music scene via his Wicked Skengman series of freestyles over classic grime beats, Stormzy released his debut EP Dreamers Disease independently in July 2014. On 22 October 2014, Stormzy won Best Grime Act at the MOBO Awards. Later that month he became the first unsigned rapper to appear on Later... with Jools Holland performing the song "Not That Deep" from Dreamers Disease.[3]
In November 2014, Stormzy collaborated with rapper Chip and Shalo on the track "I'm Fine", also appearing in a video for the song.
On 7 January 2015, Stormzy came number 3 in the "BBC Introducing top 5" on Radio 1.[6] In March 2015 he released the single "Know Me From", which entered the UK Singles Chart at number 49. In September 2015, he released a final instalment to his "WickedSkengMan" freestyle series, "WickedSkengMan 4", onto iTunes, along with a studio version of his "Shut Up" freestyle over XTC's Functions on the Low instrumental.[20] The track debuted at number 18 on the UK chart dated 24 September, becoming Stormzy's first top 40 hit and the first ever freestyle to reach the top 40 in the United Kingdom.