Collaboration - The way that producers can use social media to work together on large scale projects that are often international
Censorship - where content is censored.
Imperialism - restricted content based on nationality.
Crowdfunding - where the audience donate money in order to reach a set goal made to fund a new product.
Crowd sourcing - Relying on the audience to source elements for your product such as cameras, actors, props. Alexandra Burke crowdsourced her music video by performing and making then film in on their phones, sending the footage to her production company later on.
Cyber-dystopia - Where individuals don't regulate content and networks are seen as negative.
Cyber-utopia - Where content is regulated and networks are seen as positive.
Distribution - How and where products are released and consumed by the audience.
Download - Where content is permanently saved to a device until deleted so that users can watch it during times of no internet or data.
Globalisation - The breaking down of physcial barriers so that companies can operate world wide. e.g. Disney - release films all over the world - the same films in different languages etc, for example 'jungle book' was released in India before any other country due to its narrative being based in a jungle in India.
Global village - The idea that users from anywhere at anytime can communicate with one another.
Grassroot production - Where a product is created through the help of local community.
Institution - Equivalent to a company
Interactive - Caused by the semantic web and the Web 2.0 / 3.0 - allows users to physically be involved in the product and control what happens.
Long Tail - where a product is constantly consumed at a consistent rate after it's release.
Media Regulation - Where content is adjusted based on the product's target audience and consequently appropriate both legally and ethically for them.
Meme - Content that is for entertainment or mockery purposes.
Moral Panics - Where the media is biased about / against certain idea such as gang culture leading to panic within parents and others.
Multimedia - Different platforms within both traditional and digital channels e.g. over social media or in newspapers.
Personal - Personal use of social media is more associated with being for entertainment purposes as it acts as an escape from reality.
Production - The stage that occurs during pre and post production of a product.
Professional - Professional use of social media is more associated with being for promotional and educational purposes as thee subject maters are more appropriate to a business wanting to be taken seriously.
Social media - Social media was introduced by the web 2.0 and allows people to communicate and be social through a digital platform.
Social media channels - social media channels consist of platforms such as Instagram, Facebook, Snapchat, Twitter and linkedIn
Social media measurement - Social media measurement tools such as Monday.com allow you to measure your social media metrics over all chosen platforms.
Social media aggregation - Social media aggregators such as ActiveCollab.com allow users to share documents and planning material with other people working on the product in order to manage a campaign, you can also monitor content over social media platform.
Streaming - More specifically associated with audio visual content that gets played over different platforms such as on the radio, social media channels and on TV.
Subcultures - Subcultures develop their own norms and values regarding cultural, political and sexual matters.
Trolling - Where users send hate to specific people or content.
UGC - User generated content.
USP - Unique selling point.
Viral marketing - A method of marketing where consumers are encouraged to share information about a companies goods or services via the internet.
Wikinomics - Relates to collaboration, specifically over a product. People from anywhere can contribute their services to a product.
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